I've just finished an amazing 15-month stint with the exceptionally talented studio,
Sprite Animation. It was a great opportunities to push myself in rigging and scripting.
Not only was I assigned to rig the most challenging characters, but I developed a MEL
facial rigging system to auto rig 70+ unique movie characters. To speed up the setup of
those characters, I also created a MEL tool that quickly creates and transfers all facial
expressions to and from any face type, making the character setup at least 10x faster.